<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rhythm Farm Devlog - itch.io</title><link>https://supermimio.itch.io/rhythm-farm</link><description>Plant to compose, perform to grow. Your grid becomes the music, your timing yields the harvest!</description><item><guid>https://supermimio.itch.io/rhythm-farm/devlog/1641117/devlog-7-a-real-town-one-consistent-look-and-a-story-coming-into-focus</guid><title>Devlog #7: A Real Town, One Consistent Look, and a Story Coming Into Focus</title><link>https://supermimio.itch.io/rhythm-farm/devlog/1641117/devlog-7-a-real-town-one-consistent-look-and-a-story-coming-into-focus</link><pubDate>Wed, 26 Aug 2026 05:11:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5NTM4NjU1LnBuZw==/400x224%23c/NJIDEC.png" class="post_image"/><p>This has been the biggest stretch yet for how the whole game actually looks and hangs together, on top of some real depth added to the systems underneath it. One Consistent Look, Everywhere Nearly eve...</p>]]></description></item><item><guid>https://supermimio.itch.io/rhythm-farm/devlog/1627714/devlog-6-someone-to-talk-to-something-to-feed</guid><title>Devlog #6: Someone to Talk To, Something to Feed</title><link>https://supermimio.itch.io/rhythm-farm/devlog/1627714/devlog-6-someone-to-talk-to-something-to-feed</link><pubDate>Fri, 14 Aug 2026 02:36:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MjYxMTE3LnBuZw==/400x224%23c/D7toMc.png" class="post_image"/><p>Two real systems landed this stretch, plus a lighter tutorial pass to go with them. The Village Finally Talks Midiseed, a glowing neon cube mascot, now walks a new farmer through the tutorial with rea...</p>]]></description></item><item><guid>https://supermimio.itch.io/rhythm-farm/devlog/1624544/devlog-5-more-crops-more-music-and-a-season-gated-market</guid><title>Devlog #5: More Crops, More Music, and a Season-Gated Market</title><link>https://supermimio.itch.io/rhythm-farm/devlog/1624544/devlog-5-more-crops-more-music-and-a-season-gated-market</link><pubDate>Tue, 11 Aug 2026 14:58:29 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MjA5MjUwLnBuZw==/400x224%23c/03wGUX.png" class="post_image"/><p>This one&#039;s about volume, and making sure everything new actually follows the same rules as everything already in the game. More Real Content The crop roster quietly grew from six to two dozen, and Fal...</p>]]></description></item><item><guid>https://supermimio.itch.io/rhythm-farm/devlog/1616959/devlog-4-real-music-real-reasons-to-come-back-and-a-round-of-real-players</guid><title>Devlog #4: Real Music, Real Reasons to Come Back, and a Round of Real Players</title><link>https://supermimio.itch.io/rhythm-farm/devlog/1616959/devlog-4-real-music-real-reasons-to-come-back-and-a-round-of-real-players</link><pubDate>Tue, 04 Aug 2026 14:54:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This has been the biggest stretch yet. The placeholder soundtrack is gone, there are now real goals to chase, a real economy to manage, and for the first time other people actually sat down and played...</p>]]></description></item><item><guid>https://supermimio.itch.io/rhythm-farm/devlog/1613099/devlog-3-a-real-front-door-and-actually-learning-to-play</guid><title>Devlog #3: A Real Front Door, and Actually Learning to Play</title><link>https://supermimio.itch.io/rhythm-farm/devlog/1613099/devlog-3-a-real-front-door-and-actually-learning-to-play</link><pubDate>Sat, 01 Aug 2026 18:57:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This one is less about a single flashy new mechanic and more about turning a working prototype into something that feels like an actual game, from the moment you click New Game to your first calibrate...</p>]]></description></item><item><guid>https://supermimio.itch.io/rhythm-farm/devlog/1608884/devlog-2-the-ring-sweeps-the-farm-goes-freeform</guid><title>Devlog #2: The Ring Sweeps, the Farm Goes Freeform</title><link>https://supermimio.itch.io/rhythm-farm/devlog/1608884/devlog-2-the-ring-sweeps-the-farm-goes-freeform</link><pubDate>Thu, 30 Jul 2026 03:22:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It has been a big stretch since last time. The signature rhythm cue finally does everything it was supposed to do, and the whole farm building side of the game got torn up and rebuilt into something a...</p>]]></description></item><item><guid>https://supermimio.itch.io/rhythm-farm/devlog/1607841/devlog-1-the-engine-is-alive-and-yes-its-still-just-coloured-rectangles</guid><title>Devlog #1: The Engine Is Alive (And Yes, It&#039;s Still Just Coloured Rectangles)</title><link>https://supermimio.itch.io/rhythm-farm/devlog/1607841/devlog-1-the-engine-is-alive-and-yes-its-still-just-coloured-rectangles</link><pubDate>Wed, 29 Jul 2026 00:54:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone, welcome to the first Rhythm Farm devlog. If you look at any screenshot below, you will immediately clock the aesthetic, pure programmer art. Flat coloured rectangles, no sprites, zero po...</p>]]></description></item></channel></rss>